Death Billiards is GREAT stuff. Deserves a 4/5 on douban hands down. I think that if this OVA was longer (like a 1 hour 30 minutes full-length movie), it could have potentially been ranked in the masterpiece category, for only some achievable conditions were met. Yes, if the themes of the show that are already here were more developed, if the animation & visuals were just as good, if the cool factor was continuously played & timely placed as a surprising variation of the show's flow, if the psychological & very human part was even more emphasized and developed... etc, then it would have deserved this status. But since Death Billiards is only a 25-minutes anime (just as long as an average series episode), it's hard to see if the show deserves so much praise: it's much easier to do a goddamn job when there is not enough time for chara-development (and therefore no possible evaluation on this criteria), but just enough original & thought-provoking ideas and high production values for impressing the viewers. Whether there is proper development for the ideas and the mysterious world in which the events are taking place, the duration does not allow us to answer these questions (for the OVA of course, the series that will come later does, and partly fails).
Essentially, the concept of the OVA is similar to a social / psychological behavioral experiment, in which the subjects are not real humans but characters in a show, and most of the experiment being the "fruit" of the creators' imagination mind. Instead of grabbing your thickest glasses, and getting ready for some lengthy & complicated research paper, you can just kick back, relax & enjoy your anime dose. Sounds cool, right? Death Billiards' events are very similar to the experiences in which you observe how people react & behave whether they are prisoners or prison guards; or the experiences made to check how people behave under orders from authority (including whether they can literally kill someone begging for their own life). In this anime, we see how fictional characters (mirroring real people) think & behave on death's aftermath, on the day of the Judgement. Having an access to their POV, something that science can't do yet lol, is definitely interesting and enables a full understanding of the characters motives and logic. Their deep nature, true personality and core values are enhanced & revealed in this artificial situation that the show creates for them, and even more so since the characters might think that their actions can influence their judgement: it's either heaven or hell, or simply death or survival (the characters do not know that they have already died until their memories start rising to the surface after a while). So it's an interesting situation that would definitely interest any psychologist if the experience was possible. Basically, the Arbitors (the masters of the aftermath, judging dead people) force people to play a game (here: billiards) before mentioning a few rules, but leaving a lot of room for interpretation and creative thinking: nothing for example forbids the characters to beat each other to death, as far as they play the game later (even if one of the players is knocked down). Also the choice of the game looks as if it was chosen randomly, when it seriously advantages one of the parties. Heck, even fighting with a stick is clearly in the same character's favor... So what does that mean? Are the judgements fair and square? Or are they mirroring life itself in its injustice? Is it possible to turn bad odds in one's favor? Is the result of the game that relevant after all, or are there other criterias that are taken into account to judge one's soul? To what extent the arbitors are telling the truth as to the role they are playing? A lot of questions arise during the visioning experience, including some that cannot be answered yet. An ambiance full of mystery surrounds everything in this show: the main characters' who seem like dirty manipulators, the huge, dark & luxurious place from which one cannot escape, dead people's fate, etc... The characters behave in a very natural & realistic way, the cast being very convincing. The production values are very high, both in terms of sound (effects & music) and visuals (chara-design, settings, animation).
All of the above makes Death Billiards a great one-shot experience to be fully enjoyed around a good glass of wine or cocktail.
什么爛動(dòng)畫。以為會(huì)幾好睇,點(diǎn)知都唔知up么7
坑
據(jù)說(shuō)是作為培養(yǎng)鍛煉年輕動(dòng)畫人(主要是原畫師?)的企劃作品之一 看到有中國(guó)籍畫師了希望今后能成為中流砥柱吧 故事故弄玄虛也沒什么亮點(diǎn) 死前的廢話也暴露了臺(tái)本的單薄 分鏡也很一般 仍需努力啊拍肩
老頭去了地獄,也就是回到人間了,而男的屎了。人間=地獄,多么形象!!
節(jié)奏好看
不適合寫短評(píng)。適合直接看的一部。
首次在アニメミライ里見到成熟作品!被迫的死亡游戲啥的乍看陳舊又中二,可立川講故事的能力實(shí)在強(qiáng),操縱盲點(diǎn)/錯(cuò)覺/思維定勢(shì)設(shè)伏線簡(jiǎn)直毒辣,節(jié)奏操控也很棒.另外,從迷霧到隱秘的無(wú)解走向令作品脫俗,評(píng)斷自在人心這種把戲或許狡猾,但更近于惡意,何況已無(wú)需確然為表態(tài)加筆.分鏡漂亮,不肥不瘦.得對(duì)立川留個(gè)心
最后天堂地獄到底哪個(gè)去,老頭是已死的年輕人可能還在搶救??淳票D弥鴥深w心臟突然覺得機(jī)會(huì)總是公平的,這么理解。
關(guān)子賣多了結(jié)果最后還是黑了……
你覺得誰(shuí)上天堂誰(shuí)下地獄?PS:瀬戶麻沙美的這個(gè)聲線真的沒聽出來(lái)。。。PPS:里面有個(gè)片段大家不約而同的刷了yoooooooooooooooo
很吊人胃口,設(shè)定非常有想象空間,想去看長(zhǎng)篇
高開低走,這結(jié)尾處理有點(diǎn)太常規(guī)了
細(xì)節(jié)控
不知道日本如此鐘愛這個(gè)題材無(wú)論是漫畫還是電影,是不是跟他們過往的歷史有關(guān)系,生與死罪與罰天堂or地獄,當(dāng)然我不是站在他們的角度說(shuō)這句話~http://www.56.com/u48/v_OTE2NzQyMTM.html/1030_xl-ztsvbrkbjj.html
打個(gè)臺(tái)球都這么牛逼! 想象力就是這樣釋放的
只相信人性復(fù)雜多面,不相信天堂地獄
肉村演技贊 我想看答案
業(yè)界良心
作畫牛逼,運(yùn)鏡利落,劇本走偏。若手アニメーター育成プロジェクト - アニメミライ2013(2012年度)SP4
有天朝的原畫師參與 挺帶感的小短篇 中村悠一吼得超!賣!力! 雖然最后那開放式的結(jié)局 我懷疑編劇也沒決定誰(shuí)上誰(shuí)下罷了 問:"地獄好玩嗎?"